![]() wav files, which can now be regognized by Windows and (I'm pretty sure), most phones.įrom there, you just have to listen to each file until you find what your looking for, or use a sound list to see if it lists what you're looking for. There should be an additional option in the Right Click menu called 'Open Command Prompt window here' or 'Open Powershell window here', or something to that effect. Now, we want the contents of the file sound_conveter_v1.15.zip that you downloaded earlier. Anyway, once you've found a folder you want to see the files of, copy all of the. Maybe you could find what you're looking in 'menu' or 'HUD' folders. stream files are, but don't rely on it too much. Here's an archived version of what each of the. stream files (the audio files) are named. Despite the folders being quite well named, none of the. You'll be greeted with a bunch more folders.įrom here, it's quite overwhelming to find what you're looking for. We want sounds, so go to the 'soundbanks' folder.įrom here, go to the 'streamed' folder. Navigate to your extracted files folder and you'll see a massive amount of folders and files. The program will let you know when it's finished. I recommend you create a new folder for this and call it Payday 2 File Extraction or something that makes it stand out.Ĭlick 'Start' in the bottom right to start the extraction. Set a custom extract folder (where the extracted files will go), by clicking on 'Browse' in the top right. Once you have found the assets folder, click 'Select Folder'.īack in Bundle Modder, click the 'Game File Extraction' tab. ![]() This is located in the folder where Steam installs Payday 2 (C:/Programs/Steam/steamapps/common/PAYDAY 2/assets) Go to the Options/About tab and Click on 'Browse' in the top right. Go into the folder where you extracted Bundle Modder and open PDBundleModPatcher.exe NET Framework 4: Visual C++ Redistributables: and ĭownload sound_conveter_v1.15.zip and extract to it's own folder.Īnd finally, make sure you have at least 60+ gb in your hard drive. ![]() Step 1: Download software and required Pre-requisites: Id love to have a go at making a mould for some of the masks and take resin casts of them.The process for ripping sounds out of the game is actually quite simple. PS the reason i want access to the models so bad is, i have access to a tabletop sized multi axis miller and possibly access to a 3d printer. Ideally something like a very simple file converter or a max script or something like that, would be perfect for me Just a simple file i can use, rather than having to go in with hex editors and things i dont understand.Īnyway, the info is there and apparently its fairly easy to convert a file, so if anyone is interested in helping me/us out please have a look at the thread and see if you can do anything. ![]() So im really hoping someone with a little spare time, could take a look at the thread and the info the other guy has written and see if there is anyway to streamline/ simplify/ automate the process. I had no clue, so he pointed me to a tutorial chrrox wrote, but again that was way over my head ( it just doesnt sink in ) He said its relatively easy to convert one, something to do with a float? and he gave some numbers. Some kind soul has already taken a look at the model format. I have supplied a few examples of game models (ive already figured out the textures, they just needed renaming to DDS, yes really that simple lol) Incidentally, i have a thread in the 3d models section regarding payday 2 models, located HERE When extracting a single bundle, you may notice there are 2 files with nearly identical names, you need to choose the " _h " file to unpack the other file.įor example, you want to unpack 0a76b707eba65bc7.bundle (which is 64mb in size) So you will need to select 0a76b707eba65bc7_h.bundle (which is only 4kb)Īnd thanks again to the guys at jpmodfiles. On the unpack tab you can either choose to Unpack all files ( took a while to unpack nearly 20gb of data ) or you can choose to unpack just a single "bundle", which are found in your /Payday 2/assets/ folder. stream files found in /soundbanks/streamed with w. You can both unpack and repack files, so it could lead to some fun modding potential.ĭead easy to use, put the tool anywhere you like, run it go to the settings tab and set the payday 2 game folder ( if steam installed, then it will be /steamapps/common/Payday 2)Īlso set where you want to unpack the files ( it can be anywhere) Each "bundle" unpacks to its own separate folder. First use PD2 Bundler to extract the files, using Frankelnsters fix. Some nice guys over at JPmodfiles created a tool to open payday 1 files a while back and updated it to work for payday2 as well. Hey guys, just thought i would post about this, i found it the other day.
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